Now you can upload OBJ 3D models directly. Package your files into a ZIP archive, upload, and we handle the conversion automatically.
Create a ZIP archive containing your .obj file, its .mtl material file, and all referenced texture files (images). All files go into one ZIP.
In the 3D scene editor, select your ZIP file instead of a GLB. The upload works the same way — just choose the .zip file from your computer.
Our server extracts the ZIP, finds the OBJ model, and converts it to optimized GLB format automatically. You'll see a progress message while the conversion runs.
Once converted, the 3D preview loads just like a native GLB upload. Add points of interest, configure your scene, and publish — the full workflow is the same.
| Format | Upload Method | Conversion |
|---|---|---|
| GLB | Upload .glb file directly | None needed — native format |
| OBJ | Upload .zip (containing .obj + .mtl + textures) | Automatic server-side conversion to GLB |
OBJ models depend on separate material (.mtl) and texture files. The ZIP archive keeps everything together so the conversion can find all referenced files.
Yes, GLB upload works exactly as before. OBJ support is an additional option — you can use whichever format is more convenient for your workflow.
Most models convert within a few seconds. Larger or more complex models may take up to a minute. You'll see a "Converting 3D file, please wait..." message during the process.
The conversion preserves your materials and textures. The model is converted with unlit rendering, which means it will display your original textures without additional lighting calculations.
The ZIP archive should contain exactly one .obj file. If multiple OBJ files are found, the conversion will not proceed.
Upload your first OBJ model now. Open My Board, create a new 3D scene, and select your ZIP archive.