Camera settings

The Camera settings menu controls how visitors can move around your scene and the view they see first. Most changes preview live in the editor. The available options depend on whether your scene is a 3D model or a panorama.

Prefer to watch? See the Camera settings video tutorial.

3D model scenes

Field of view

A slider (1°–150°) that sets how "wide" the lens is. Lower values feel zoomed-in and flatter; higher values show more of the scene with more perspective.

Dolly constraints (zoom limits)

The Min and Max buttons limit how close to / far from the centre a visitor can zoom. Enable a button at the distance you want to lock; disable it to allow unlimited movement in that direction.

Polar constraints (pitch)

Top and Bottom limit how far the camera can tilt up and down. Position the camera at the limit you want, then enable the button to lock it there.

Azimuth constraints (yaw)

Left and Right limit how far the camera can swing sideways.

Set either none or both azimuth constraints — a single side won't behave as expected.

Double-side rendering

Renders both faces of every polygon. Turn this on if your model looks like it has "holes" or missing inner walls when viewed from certain angles.

Autorotate on page load

Slowly spins the camera around the model when a visitor first opens the scene — a nice way to draw attention.

Disable camera panning

Prevents visitors from dragging (panning) the camera sideways, restricting them to rotate and zoom. The editor itself is unaffected.

Save and set default position / Reset camera

Save and set default position stores the current view and settings as the scene's starting point — this is the exact view every visitor sees first. Reset camera restores the original settings that came with the model.

Panoramic scenes

For panoramas the camera sits in the centre and looks outward, so the options differ slightly:

Set the perfect first impression

Create a free account, open a scene and dial in the starting view your visitors will see.

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