Layers
Layers let you split a model into parts that visitors can show, hide or switch between — for example floors of a building, phases of a restoration, or "before / after" states. The Layers menu is where you create and organise them.
Creating and configuring layers
- Add new layer — opens a dialog where you select which objects from the model belong to the layer and give it a (per-language) title and icon.
- Edit layer settings — global appearance of the layer panel shown to visitors: its icon style and its multilingual title/description.
Managing each layer
- Edit — change a layer's objects, title or icon.
- Delete — remove a layer (with confirmation).
- Set camera / Look at camera / Remove camera — save a default view for the layer so the camera moves to it when the layer is selected (and jump to or clear that view).
- Set as dynamic / Unset dynamic — mark a layer as the scene's "dynamic" layer (only one per scene). Visitors can then switch straight to it with a long left-click (or a long press on touch) anywhere on the scene — without opening the Layers menu — making it quick to compare that layer against the current view. Unset removes the designation.
Ordering
Drag and drop layers to reorder them; the order is saved automatically and the first layer is the default shown to visitors.
How layers behave for visitors
- With multiple layers, visitors get a switcher to choose which one is shown.
- With a single layer, there's no switcher — but the model is still filtered to that layer's objects. This is a handy way to display only a subset of a larger 3D file.
2D map (tile) scenes
Tile scenes also support layers, but each layer is an uploaded raster image (TIFF, PNG or JPEG) stacked on the map rather than a selection of 3D objects.
Organise your model into layers
Create a free account and try layering up one of your own scenes.
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