Full detail and streaming: how many splats to target

Every splat scene you upload is prepared by Kroscloud in two forms: a full-detail version that draws every splat you uploaded, and a streaming version that loads in levels of detail. When someone opens your scene, the viewer looks at their device and picks the right form for them — automatically, from your one upload. There's nothing to set up. What you do decide is how many splats your capture has, and that decides which of your visitors see every single splat. This page explains the rules, so you can pick a splat count that fits the people you want to reach.

The short answer
  • Want visitors on phones and tablets to see every splat too? Keep your scene at 2 million splats or fewer — phones and tablets whose browser supports WebGPU (see which ones) then show it in full detail.
  • Visitors mostly on computers? Up to 5 million splats — the largest scene on the Free and Premium plans — shows in full detail on computers whose browser supports WebGPU. Phones and tablets get the streaming version.
  • A very large capture? Business and Enterprise scenes above 5 million splats (up to 20 million) stream to every visitor, sharp where they look and lighter in the distance.

Full detail and streaming in a nutshell

Full detail is the simple, best-looking option: the whole optimized scene downloads once, behind your loading screen, and every splat is drawn. Streaming uses level of detail (LOD) — the technique games and map apps use for huge worlds: the part of the scene the visitor is looking at and the things close to them get the most detail, things further away lighter, simplified versions, so even a 20-million-splat scene fits in a phone's memory.

Full detail Streaming (level of detail)
What visitors see Every splat you uploaded, all at once. The most detail where they're looking and close up; lighter versions of the scene further away. More detail streams in as they move around.
While it loads The whole scene downloads behind your loading screen. When the screen lifts, the picture is final — nothing sharpens in afterwards. The loading screen stays up until the main subject in view is mostly sharp (at most about 25 seconds on a slow connection); the rest of the view keeps sharpening in front of the visitor.
How much is downloaded The whole optimized scene — about 70 MB for 5 million splats, about 30 MB for 2 million (it varies with the capture). A light version of the whole scene plus the detail the current view needs; more as the visitor explores.
Who gets it Computers for scenes up to 5 million splats, phones and tablets up to 2 million — on browsers with WebGPU (see below). Everyone else: larger scenes, and every browser without WebGPU.

You never upload two files and never pick a mode: Kroscloud builds both forms from your single upload, and the loading screen looks the same either way — your own text and logo.

Who sees what: the rules

Two things decide what a visitor gets: the kind of device they use and the splat count of your scene (the number Kroscloud shows on the upload page when you pick your file).

Visitor's device Scene up to 2 million splats Over 2, up to 5 million splats More than 5 million splats
Computer (desktop or laptop) with a WebGPU browser Full detail Full detail Streaming — up to 4 million splats on screen at a time
Phone, tablet, iPad or VR headset with a WebGPU browser Full detail, with simplified view-dependent color* Streaming — up to 1 million splats at a time Streaming — up to 1 million splats at a time
Any device whose browser has no WebGPU Streaming Streaming Streaming

The limits include the number itself: a scene of exactly 2,000,000 splats counts as "up to 2 million". Without WebGPU, streaming shows up to 2 million splats at a time on computers and up to 1 million on phones and tablets. *Simplified color is explained in What phones and tablets do differently.

Which devices count as phones and tablets?

Everything else — desktops, laptops (with or without a touch screen) and Chromebooks — counts as a computer.

Which browsers have WebGPU?

WebGPU is the modern graphics technology in today's browsers, and Kroscloud uses it for its fastest and sharpest splat rendering. Current Chrome and Edge on Windows, Mac and Chromebooks, Safari 26 on Mac, iPhone and iPad, and Firefox on Windows have it, and so does Chrome on many recent Android phones. Visitors whose browser or graphics hardware doesn't offer WebGPU — for example an older browser, an iPhone not yet updated to iOS 26, some Linux setups, or a few phones Kroscloud deliberately keeps on the streaming version — still see your scene, as a streaming scene.

Choosing your target splat count

Start from the people you want to reach, then pick the splat count that gives them full detail:

Your visitors Aim for What they'll see
Mostly on phones — on-site visitors scanning a QR code at a museum, a castle, a venue or a trail — or a mix of phones and computers where quality matters everywhere Up to 2 million Full detail on phones, tablets and computers whose browser supports WebGPU.
Mostly on computers — property listings, architecture, client reviews, presentations on a big screen Up to 5 million Full detail on computers; phones and tablets get the streaming version (up to 1 million splats at a time).
Very large sites — drone captures of whole estates, castles or city blocks (Business & Enterprise) 5 – 20 million Streaming on every device: sharp where visitors look, lighter versions in the distance.

Rules of thumb

How to reach your target count

What phones and tablets do differently

When the viewer switches to streaming on its own

In most failure cases the viewer switches to the streaming version by itself:

Showing full detail on purpose: the "LOD off" share option

For a controlled demo — a trade-show screen, a client presentation on a strong computer — the LOD off option in the editor's share options creates a link that opens the scene in full detail at any size, in every browser with WebGPU — phones and tablets included — even a 20-million-splat scene. It skips the automatic choice by scene size, so a weaker device may fail to open a very large scene with it. Keep it for the screens you control; use the normal link for the public.

In the editor

The editor uses the same rule as the viewer to choose between full detail and streaming, so on your computer you see what visitors on a similar computer see.

Plan limits

A scene can hold up to 5 million splats on Free and Premium — so every Free and Premium scene normally shows in full detail on computers with WebGPU — and up to 20 million on Business and Enterprise. The file size limit is 1.5 GB on Free and Premium and 5 GB on Business and Enterprise (compare plans). See Upload your first Gaussian Splat scene for formats and the upload steps.

Frequently asked questions

Why does my scene look sharper on my computer than on my phone?

Most likely your scene has more than 2 million splats: computers show it in full detail, phones and tablets get the streaming version. Trim it to 2 million or fewer and phones with WebGPU show it in full detail too. Another cause is a phone browser without WebGPU — for example an iPhone not yet on iOS 26 — which always gets the streaming version. Phones also use simplified view-dependent color, which is usually subtle.

My scene has 3 million splats. Will my iPad show it in full detail?

No — every iPad counts as a tablet, and tablets show full detail up to 2 million splats. At 3 million the iPad gets the streaming version. A computer whose browser supports WebGPU shows the same scene in full detail.

Why does part of my scene sharpen after the loading screen lifts?

That visitor is seeing the streaming version. The loading screen waits until the main subject in view is mostly sharp (at most about 25 seconds on a slow connection); the rest of the view keeps sharpening in front of the visitor, and more detail arrives as they move. In full detail nothing sharpens afterwards — the picture is final when the loading screen lifts.

Can I choose full detail or streaming for a scene myself?

Not for the public: the viewer chooses for each visitor's device, so everyone gets the best version their device can show. Your control is the splat count. For a demo on a screen you control, use the LOD off share option.

A visitor says my scene was slow to appear. What can I do?

In full detail the whole scene downloads before it appears, so a slow connection keeps the loading screen up longer. A smaller splat count means a smaller download; cropping unneeded areas helps the most. For heavy scenes, the Ask to download share option lets visitors start the download when they're ready.

Do I need to upload a separate version for phones?

No. Kroscloud builds the full-detail and the streaming forms from your one upload, and every device gets the right one automatically.

Ready to publish your capture?

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